I’ve slowly started work again this week, but I quickly realized that I wasn’t fully recovered yet. Despite this, I managed to find time to work on my master’s degree from home throughout the week and on the weekend. As a result, I’ve mostly caught up by now, which is a great feeling.
One of the challenges I faced this week was encountering problems with my blog. Specifically, I had some issues with the PHP code. However, I was able to fix the problem by going into the admin panel of my content management system. This experience taught me the importance of being proactive and seeking out solutions when faced with technical difficulties.
This week, we focused on “Time & Project Management” in my coursework. One concept that stood out to me was the idea of agile software development, which emphasizes flexible production and the focus on the product. The Manifesto for Agile Software Development was referenced in the lesson material, and I found it to be a useful framework for thinking about how to approach projects in a flexible and iterative way.
In the game production industry, there are typically three main categories of roles: producers, marketers, and project managers. As a producer, your main responsibility is to oversee the development of the project and ensure that it stays on track. Marketing professionals are responsible for promoting the game and getting it in front of potential customers. Project managers, on the other hand, are responsible for coordinating the work of the various team members and ensuring that the project is completed on time and within budget.
One tool that has been particularly helpful to me this week is video conferencing software. Some popular options include Discord, Slack, Whereby, and Jitsi Meet. These tools allow me to stay connected with my team and clients even when we can’t be in the same physical location. Planning meetings have also been made easier thanks to tools like Doodle, which allow us to easily schedule meetings and track availability.
Looking forward, I’m excited to share the results of my rapid ideation session, which started this week and will end next week. The goal of this session is to generate a large number of ideas for a new project in a short amount of time. To do this, I’ve been using various brainstorming techniques and working closely with my team to come up with as many ideas as possible. By the end of the session, I hope to have a strong list of potential directions to take the project in.